A friend of mine is a really good Dungeon Master, he crafts really exciting stories and situations and also creates some cool custom rules for his campaigns. Is there any way for him to get into the game industry? He's a pretty good traditional artist, his style is kind of a cross between Shirow Masamune and Akira Toriyama.
He's currently writing up a design for an RPG and he wants me to make some fake in-game shots.
Replies
It has been my experience most places doing hiring are looking for people to work on a game they have fully conceptualized. Rarely do places hire someone with ZERO industry expierence based on a good idea they have for a game. Even if its a really good idea, they will more than likely steel the idea and chanage it slightly.
The only way to shape the future of the next game they are making is to have been around for a while. Even then you might not get much of a say. Also it's true everyone even non-gamer types have a game they want made. Want to test it out, just tell someone you make video games and wait for the next words out of thier mouth to be "oh I have this idea". Or they constantly remind you about making a game out of stupid things that happen. Like a pigeon craps on a car as you walk by and they blert out, "OH that could be a game, you could be this little pigeon who flies around and craps on cars!"
Normally if they won't shut up tell them you are too busy working on your game ideas and they should draw up a design doc and get a demo ready for E3 if they want it made bad enough. They normally shut up after that...
It sounds like your friend has some strong art skills, so he might be able to get in as a concept artist. Or if he puts the time in and learns a paint program he might get in as a 2D texture artist.
Essentially, see if he has a knack for dev skills and encourage him to bring them to a level of polish where he can compete for entry level jobs.
I'm thinking, you guys get together, he does some art and gets a great little story together, and you help him get it into a game environment. Doesn't have to be fancy or a complete workable TC, just show off what he can do.
I always use this guy as an example of good game ideas put into nice concise game environments: Blended.
Look deep there and see how many cool ideas and funny backstories there are. Esp look at 'Barista 2' and 'Bugstompers'. He's even got a LucasArts-style pointnclick game('Pilot Light'). That guy works as a level designer at Neversoft now. As well he should.
Wish I had time to work on stuff like that.
/jzero
They don't really like anime there very much...