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Corrupted ZSphere.

polycounter lvl 18
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Steve Schulze polycounter lvl 18
Behold the mutilation of my lovely hands...
f1e.jpg

I've been working on this ZSphere model for a while. WHen it was first created everything looked fine and dandy. I started with the head and torso so hid the rest. Now that I've come to work on the arms I find that the thumb Zspheres on only one arm have corrupted, in spite of the fact that everything has been symetrical right the way through the modelling process. I've tried Resyming it at every level of tesselation back and forth but it doesn't help much.

I'm wondering what my best option is here given that I've already spent a lot of time sculpting the body and head.

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