i'm so glad space diaz is getting modeled, hawken. you know she's been a favorite of mine forever and ever. Mop: looking forward to see you bringing her to life with the texture, good looking topology
Hawken: Looks nice! I think you got the topology down, but in the profile, her spine looks too straight. Her pelvis needs to angle back to make her butt stick out more, with the resulting forward curve up into her chest area. That always accents the sex-ay-ness.
working 7am till 9pm all week. mother visiting on the weekend. halloween on monday. That leaves me tues and weds to finish this... man this is gonna be tight.
Hawken; I only started last night haha, I dunno if I'm even still allowed to enter at this late a date... then again I could say I was being cagey about it, I spose. Anyways. You can do it man
I think I'm gonna rent a place by myself. Wimmin do my nut.
list of things to do:
* tighten up shoulders
* collarbone adjustments
* widen outer calf area slightly
* model arms
* model head
* model more armour
* design chest plate
* build weapon
* remove unseen polygons (tits, shoulders)
* uv unwrap
* bone
* texture
* pose
* smash my computer into a 1000 pieces because I can't bone in max
You sure you're gonna have time to finish, hawken?
I'm going soooo sloooowly...
The majority of texturing here was done by Tully, but she's got a lot of other projects that take priority, so I'll be finishing off these textures... I just hope I can keep up the absurdly high quality level she's set as the standard
edit: theres something about the eyebrows or eyes that bugs me. maybe the eye sockets are too deep? but the smoothshaded render looked good. perhaps its a bit too dark in the area around the eye? not totally wrong though.
Finished and submitted!
Thanks for all the comments and feedback, guys, I rushed the final textures a bit but she still turned out pretty good overall.
Replies
concept
wip
Edit poly was giving me jyip. You can't drag colours to selected areas, like in edit mesh.
I may enlarge her skinny butt.
Tully's concept:
Skip a few steps...
Quick test pose after rig:
Textures to do now...
nudity! (will be covered by a flimsy chest plate, later.
Really struggling with the topology, crits welcome. This is the first woman I've ever tried to model...
/jzero
working 7am till 9pm all week. mother visiting on the weekend. halloween on monday. That leaves me tues and weds to finish this... man this is gonna be tight.
Go go go!
list of things to do:
* tighten up shoulders
* collarbone adjustments
* widen outer calf area slightly
* model arms
* model head
* model more armour
* design chest plate
* build weapon
* remove unseen polygons (tits, shoulders)
* uv unwrap
* bone
* texture
* pose
* smash my computer into a 1000 pieces because I can't bone in max
* Profit!
* drugs
* rock and roll
I'm going soooo sloooowly...
The majority of texturing here was done by Tully, but she's got a lot of other projects that take priority, so I'll be finishing off these textures... I just hope I can keep up the absurdly high quality level she's set as the standard
ben
ben
Now for a gratuitous ass shot:
Still WIP, though...
she actually looks a lot like Famke Janssen if you look from below and nearer the front...
awesome, do yourself a favor shotgun and make room for me
[/ QUOTE ]
Consider her triple-teamed
Inspiring work from Mop and all!
.. this is a winner
edit: theres something about the eyebrows or eyes that bugs me. maybe the eye sockets are too deep? but the smoothshaded render looked good. perhaps its a bit too dark in the area around the eye? not totally wrong though.
Thanks for all the comments and feedback, guys, I rushed the final textures a bit but she still turned out pretty good overall.
Please don't post in this thread, it's for submission purposes only!
Enjoy!
nice!
u too mop,
greast job you guys
You to ghost, good stuff.
Good luck guys.