Hey everyone, I am starting to try some high poly modelling for use as normal maps, and I have been having some problems. The main thing is I can't find any tutorials on how to deal with the inside of a mouth on a high poly.
Should I just make a low poly with no inner mouth, create the high poly from that, then go back in afterwards and add in the mouth or something? Please help! Thanks.
Replies
http://home.comcast.net/~dpattenden/images/mouth.jpg
if you are having problems with baking normal maps for a mouth, life would be easier if you were to detatch pieces, bake the normal maps for those pieces individually, reattach the pieces into one mesh, and composite your normal map images into one.
Thanks for the replies, everyone, sorry it was worded so strangely; it was late :P I was having some problems with smoothing and whatnot going from the inner mouth to the face, but I fixed that.
Daz: I really appreciate the pic, I thought that's how it should be done but I wasn't sure.
Thanks to everyone for your help, and again I'm sorry that it was such a strangely worded question (looking at it again, I'm not even sure what the question was supposed to be :P) I'll let you know if I have any more problems.