Using 3ds Max:
I'm trying to achieve the same effect seen in old FPS shooters that used sprites. NOT just the basic effect of always facing the camera rather, while maneuvering around an enemy, the game would change the sprites image to show a different angle based on your position.
I have captured a video sample of this which can be viewed
here.
I know this could be done manually but I would prefer a more automated process, for I plan on having many such sprites in one scene.
Any suggestions would be greatly appreciated.
Replies
I dont know crap about scripting so you might aswell ignore me here
Butcher: It sounds like a good idea, but I'm not very competent in Maxscript...
Any ideas of how I could get a Falloff mat to work this way?
Better yet, just get a sprite engine and mod it... perfect authenticity