Hey guys, I spent a couple of working days on this for the sole purpose of improving my normal mapping skills. I realise the polycount and texture size is quite large for what would essentially be considered a prop. Anyways, I would like to know what you think of it.
I am currently looking for any kind of high poly modelling/texturing work, normal mapped assets included. You can see more of my stuffs at:
www.nealb4me.com I have another vehicle model there which I will complete sometime this week too.
Edit: updated images.
Replies
I don't think you need that shadow on the grill. it just looks too blurred
Also, I assume you used a reference for this? Mind posting pics of it?
other than that, good work
Adam: Yeah it was bugging me too, I blended the ambient occlusion map and I guess the shading in that area stayed.
Ref: http://www.antiqueradio.org/art/Philco90Front.jpg
vahl: I'm not sure about doing that, the wood surface is varnished and quite smooth. I see what you're saying though, I reckon a little variation in the specular map would do the trick. Once I figure it out.
Thanks guys
[I just had a thought, maybe that shader supports specular in the alpha channel]