Radio P1MP [updated]

Hey guys, I spent a couple of working days on this for the sole purpose of improving my normal mapping skills. I realise the polycount and texture size is quite large for what would essentially be considered a prop. Anyways, I would like to know what you think of it.

I am currently looking for any kind of high poly modelling/texturing work, normal mapped assets included. You can see more of my stuffs at: www.nealb4me.com I have another vehicle model there which I will complete sometime this week too.

Radio_nealb4me_candy.jpg
Radio_nealb4me_shades.jpg
Radio_nealb4me_flats.jpg

Edit: updated images.

Replies

Sign In or Register to comment.