Hi has anyone had much experience on this process?? i have 2 ideas i have developed for years and would like to shop them around to see what responses i will get and i would like know what sort of preperations i will need in terms of documentation and legal issues in terms of where i would stand if an idea was accepted.
thanx
Replies
If they dont like your idea, they will not pay you.
If they do like it, they will steal it and still not pay you.
Make sure you have a lot of documentation to back up any and all questions they might have. An idea is an idea, but they'll need to see that you can make it work. Plan the financial aspects of your idea, along with the target demographic.
It's not impossible if you're willing to go for it. Are you pitching with the idea of starting your own team or as a game to sell to a company?
As far as the legal aspect go, they won't even let you through the door if you start throwing "copyright this", "copyright that" around. Leave that to one side and concentrate on pitching an interesting game, that will sell, with every financial aspect to it's development planned out. Legal issues will rarely arise, and even if they do, there's nothing you can do about it.
:shrugs:
Generally, a publisher won't even look your way unless you have money or a team with a reputation. If you have no experience, then chances are, you'll be doing something they want you to do. Only until you build a rep can you begin to do games you want to do. That's how it usually works.
Also remember, you have these cool ideas that you've been working on for years, but so does everyone else that's in this industry.
Heck, I've written up about 5 game docs here at work, and they're in our pitching queue. While lots of the people here and I think they're awesome, the publishers probably don't because they aren't real-world, you can't free-roam, and it's not some kind of realistic war shooter. (that's what's 'in' currently)
Anywho, with the amount of people that come up to me and want me to make their game ideas, I can't imagine the amount publishers get.
Do your best to stand out. Good luck with it.
Seriously it's not even worth wasting your time .
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That's not true. We just pitched an ikdea to a major publisher and got picked up.
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Generally, a publisher won't even look your way unless you have money or a team with a reputation. If you have no experience, then chances are, you'll be doing something they want you to do. Only until you build a rep can you begin to do games you want to do. That's how it usually works.
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He is right, but that doesn't eman yopu shouldn't do what you can to realise your idea and then try and sell it. This is what Piranha games did, and they had no expierence, yet their first game was what 'they' decided to do.
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This is after all how new games pop up, and it is totally possible. A working demo would help you 10 fold
That is unless of course you know someone in the business that can get you in the right place at the right time. Who you know is often times just as important as what you know.
But the bottom line for any publisher is 'does this game fit into our portfolio at the moment?' Folks can love you but it all comes down to what they're looking to publish and when.