hello, can anyone help me out?
im trying to create an 12 sided cylinder along a path of a line, that is deformed,so that the cylinder follows it, but stays low poly, and produces the deformed tube.
can any help with a step by step instruction please? thanks guys!
Replies
Maybe telling us the software name would help answering him mop...hmmm...he may just have a point...
made a video tutorial for myself so that i never forget until my hd breaks down.
Thanks a shitload guys!
just click out your spline (drag type: corner) the way you want it and then under rendering you click "renderable" and "display render mesh". Then you can set thickness and how many sides you want your cylinder to have.