Howdy guys
Well,im currently working on an enviroment piece which I hope would help me towards a job with Liquid D or another contractor.
But I do have a question which I guess could be classed as a presentation question for the max file but would also be influenced by the type of engine the project is for (which in this case is for show).
Ok,my scene has 2 ceiling textures,3 different wall textures,2 floor textures as well as various other decal textures.
now should I put each texture in its own material slot or should I apply them all as Multi-sub Object materials and give them all material IDs?
How do you guys that view peoples folios and work examples want things like the material editor presented?
I do belive multi-subbing everything would make sense (floor textures in 1 slot,ceilings in another,walls another etc etc) but I just want some clarification.
As you guys know by now I really can't exsplain things but I hope ya know what I mean and thanks for any help
.
John
Replies
When looking at art tests, having a clean file setup is best, imo. Just tossing stuff all around is not the best idea.
Just what I needed to know!
John