just wondering how many people would have a go at this if i released an SDK?
also, any completed skins will be added to the model when i release it for Jedi Knight: Jedi Academy, with full credits given to anyone who wants their skins included, anyone who just wants to skin it and not have their skin included, thats fine too =].
Technical info: model is just under 3500 triangles, consists of the armour, and a head + legs of a body underneath, the armour on the head consists of a helmet made from 2 plate layers, and the rest of the armour is mostly plated also.
Im about to UVW map it, ill post the map when im done, so you can all let me know what to change to make it easier for you all =]
thats about it.
who's interested?
ps. what map size would you all like? JKA supports 1024, no bump, but specular is a yes.
Replies
and what would you suggest changing about the feet? i still have about 200 triangles til im at my self imposed limit.
i think because the side walls of the boot appear so flat, they give off a clumbsy-frankenstien-boot-look that doesn't seem to fit well with the dexterious-feathery-designs on the other portions.
i'd emphasize either the toe or heel for the sole's profile
including Diff. heads and stuff.
hehe if you split up the torso and stuff people could combine the diff skins from the sdk xD
contents: the mesh in .max .3ds .xsi and .fbx format, plus the two jpg texture files.
have fun
ps. i know the plume is attatched to the head and not the helmet, thats in anticipation of jka's messed up heirarchy system >_>
The face could use some more, I need someone like shotgun to elaborate, as I'm to lazy too.
Come on! where's paintover?
i think i like this colour scheme
meh thats how far i got .
need some C&C on the breast plate if i should change it or not and the whole skin
btw. my photoshop crashed when i worked on it x_x .. so i will have to redo it completly