A co-worker and I were debating the 99 Nights trailer found here:
http://media.xbox.gamespy.com/media/747/...wmvhighwide.wmv
I say it's real-time, he says it's pre-rendered. But I don't see anything in there that can't be done with current engines, and will presumably be done better and faster with next-gen engines, especially considered the control environments and small number of characters in each shot. What do you guys think?
Replies
The lack of polygonal silhouettes
The little pool of liquid in the bottom of his eye in the first eye close up.
The hair.
It has a notably different look from videos of the game itself.
It may be real-time. On a Cray.
And pre-rendered for the rest of us.
/jzero
That said, it does look very nice indeed.
I never understood all the arguments about Killzone. Once you're in the industry you find that most companies do it, but never talk about it. Dirty little secret.
They all look exactly the same. Not that our American games & Comix are much better...
If I see one more young spikey haired guy with a gigantic sword who's too cool for school, and prettier than the female lead, Im gonna puke.
Similarly, if I have to endure 1 more freakin' WWII game, Im gonna vomit.
This was good, but uninspired.
This is most definatley pre-rendered.
I've gotten 30+ PM's since asking for forgiveness.
Everytime I see a video of a game that's not on shelves yet, I always assume it's pre-rendered... until proven otherwise.
I never understood all the arguments about Killzone. Once you're in the industry you find that most companies do it, but never talk about it. Dirty little secret.
[/ QUOTE ]
The most hilarious example of this I can think of is when someone took a screenshot of a game I was working on and decided they didn't quite like it. So they put it in Photoshop to paint over it, while leaving very, VERY obvious paintstrokes in the image. Hahahahah
SouL - 1
DC - 0
Hahahaha