Since my thread for the obscure character project was a total bust, I figured I'd just focus on one model. and since Assault Suits Valken is my overall favorite game of all time, I put all my effort into my Valken/Cybernator model. Well it's half ready for import into UT2K4.
Now here is where you come in. I've got someone who said they can help with the rigging of my model if I can get a skin together. I have a pair of UV maps and the finished 3DS file, as well as the three reference pictures I went by in the making of the model. (one of which I simply used to get propotions correct because it has an entirely different color scheme. ie the image with the silver color scheme. the green and metal scheme is the correct one.)
Here's a zip file with everything I have:
http://rapidshare.de/files/5902077/Cybernator.zip.html
Anyone who helps will of course get full credit for their work. also, I'm hoping the model can put through a cel shader to get the look down perfect, so keep that in mind.
Thank you in advance for your time.
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But if someone else had started on a skin, feel free to continue, I'd like to see more than one version anyway.
and is my model really so bad that no one wants to help me with this? forgive me for sounding selfish, but I really wish someone could help me with this. I'm getting somewhat agitated by this.
Is it the UV map causing the problems because it's too confusing? please someone give me an answer.
maybe I should try to make a new zip file.
Here's to hoping everything is okay.
http://rapidshare.de/files/6636240/Cybernator2.zip.html
if there are any problems with the model please let me know, I'm still hoping to optimise it.
EDIT: ah dammit the UV maps didn't save right for some reason. I gotta try that again.
EDIT2: Okay, the UV maps are fixed this time.
That said, redo the uv's. No one will be able to texture this model with the current uv's. Well I guess they could, but it'd drive them to insanity. It could also use a lot of model optimization and better poly distribution. The big shapes are low polygon with lots of tiny mesh details that will not be visible during gameplay. For example, the bottoms of the feet is really no place for cylindars with details extruded in. Overall, the character does have an ok shape.