Well i started to practicise skinning... here´s what i got so far:
Credits for the mesh and UVwMap to Cholden.
btw. cholden if you read this.. do you realesed the hawtful girl wich is unskinned in ur protofolio? I would like to skin it too ;P
Advices are very welcome!
slow progress:
Replies
the weapons... are a little harder to crit.. hmm. the materials of the weapons for the most part don't look all that believable. i also think that they're too bright, and flat. i also dont like the color. are you using reference? i'd push the shaddows under the folds of the tape on the hammer. also, the hammer part of the hammer doesn't look much like anything- i'm not sure what it's supposed to be made out of.
i think overall you ned a lot more area specific detail- chips on the front of the hammer, scratches and streaks on the blade, grunge on the tape. it also looks to me like you're hand painting everything, with photoshop filters, like noise. first of all, i'd highly reccomend using a LOT more photo overlays to build up detail and material. if you're one of those guys that insists on hand painting everything, and that photos are the devil, i'd suggest that photoshop filters are no different.