Hey, I'm sure we have some rendering gurus around here!
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As you can see I'm getting some pretty apparent moire on his tunic there and in other places. I've tried most of the different kinds of texture filtering in maya for his tunic. Mipmap, quadratic, box, quartic, gaussian, but none of them seem to improve the situation. Anyone clued up on this stuff and got any ideas as to how I might fix it?
I'm using HDR and final gather.
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you could try upping the samples on final gather, and play with the min,max radius..this kills alot of noise in mental ray renders ..i think the noise is from how small the pattern is on the tunic..i dont know if its the same thing you tried but in max mental ray has samples per pixel and filter under sampling quality in the mental ray settings..under filter it has box, gauss,triangle,Mitchell, and Lancozos..they also all have a width and height values.. i am a big fan of the Mitchell filter.