We're currently looking to expand our art team from 4, to at least 10, for current and next-gen game development on PC, PS2, PSP and XBOX360. Full-time position applicants are needed/preferred, but contract work will also be available. Expect aggressive schedules, with solid deadlines. Must work well within a team enviornment, and have great communication skills. Drive, dedication and quality workmanship is considered, if lacking experience.
Click
HERE for screen shots of our previous game, STACKED.
Current positions are:
Character ArtistProp ArtistEnviornment ArtistEnviornment Texture ArtistCharacter Artist info/requirments:
- Minimum 6 month contract (more if project warrants it)
- Strong understanding of human anatomy
- Strong understanding of folds/wrinkles in clothing
- Modeling, UV and texture painting skills
- Must take critique well
- Pays attention to smaller details
- Next-gen asset creation knowledge a huge plus (Zbrush, normal-mapping techniques, etc)
Prop Artist info/requirments:
- Minimum 6 month contract (more if project warrants it)
- Modeling, UV and texture painting skills
- Creation of various real world props (chairs, chandeliers, etc)
- Must take critique well
- Pays attention to smaller details
- Next-gen asset creation knowledge a huge plus (normal-mapping techniques, etc)
Enviornment Artist info/requirments:
- Minimum 6 month contract (more if project warrants it)
- Modeling, UV and texture painting skills
- Thorough knowledge of color and lighting
- Will be creating realistic and authentic locals
- Ability to optimize scenes for low end consoles/systems
- Ability to design areas of level layout with art director
- Must take critique well
- Pays attention to smaller details
- Next-gen asset creation knowledge a huge plus (normal-mapping techniques, etc)
Enviornment Texture Artist info/requirments:
- Strong, fast texture painting skills
- Ability to create highly realistic textures
- Can paint a large variety of objectt (not just guns, for example)
- Working knowledge of 3dsmax (mostly all texture work, but UV tweaks will be needed, sometimes)
- Must take critique well
- Pays attention to smaller details
- Next-gen asset creation knowledge a huge plus (normal-mapping techniques, etc)
5000ft is located in Reno,Nevada.
Company Website
If interested, please contact our art director, below.
Web-folio's are preferred.
tsisneros(at)5000ft.com