Hey. I'm finally back home, and about to catch up some sleep. I'm tired as a monkey. Wanted to share this quickie with you guys. The gorilla was done for a 'robotic animal' assignment, that was due this friday. Everything was modeled and setup in 5 evenings/nights, so I couldn't do everything I would have liked to. I will work on this thing a bit more in the future probably though. Enjoy. Smoothed renders will be posted when I find the mesh showable for that.
Day 5: ('finished')
Day 4:
Day 3:
Day 2:
Day 1:
Replies
I am drunk. More3 crits lateer.
i like the way the lungs show through,
and the leg/ thigh mechanism is on spot
why?
because it makes sense, it corresponds with anatomy mechanism.
and here lies the problem with this, as i see it, where theres too much of too little.. meaning, there's just a lot of needless detail that doesnt make much sense to me.
im the last person to say everything has to make sense, but when you overload it with senseless stuff, you lose the viewer.
i will use kenneth scott's models here as example::
http://pixologic.com/zbrush/interviews/scott_interview.html
most of the detail he builds into his models is based right off anatomy.. things just 'make sense' even if you don't knowingly make associations. not just ken, tho, most kick ass stuff you see out there is, basically, and simply, elaboration of anatomy. you wouldnt believe how easy things can become if you just know wtf you're doing.. no offence tho this is one of the better and more pretencious attempts i've seen from you.. keep going.
I like the feeling of mass it all has.
The mesh is a bit weird in some places, lots of unnecessary polys, especially in the forehead is one of the main areas I see.
This model was built for subdivision, yeah? I'll be interested to see how it looks when smoothed.
The right arm anatomy isn't making much sense to me - the rest of the body is fairly smooth and natural, and the weapon parts are made to seem technical and realistic - yet this right arm has huge exaggerated stylised muscles... doesn't seem to fit in with the rest of the mesh, IMHO.
However i guess it might make more sense when smoothed.
Good work though, especially for just 5 days. How many hours per day did you spend on it?
His chest doesn't seem as substantial as the rest of him from the quarter view. Not sure what it shapes like on actual gorillas, but that's the only thing that bugs me about the model. Very nice..
Curious to see how your other highpoly models will turn out, this is a really good start.
The poly density is a bit too much in some places, but it's nothing terrible. I like the flow of the mesh. Promising!
Now errrr.... Animate this sucker! *cracks whip*
Shotgun, funny you mention that Zbrush interview, Scott is one of my biggest inspirations, and I love every single piece this guy does. I agree with most of what you said.
Mop, this model is indeed build for subdivision and I might consider rebuilding the whole arm and use some anatomy reference this time . I think I spend about 6 hours on the model every day. It's all done after the normal classes of school, in the evenings and nights, so I could probably do it faster in a week with sleep and normal work times.
Squatedbug, I first have to animate my cracking whip 2D animation this weekend, hehe. Thanks for all the comments guys, luvya
The arm's hardly at 45 degrees there in those top 2 shots, yet the tubes are already clipping through the inside elbow area.
You might wanna find a solution to that, since it's greatly affecting his mobility with that arm!
Hawken: Softimage XSI 4.2