"NOTE: Please take care to note that this FAQ is not ours. It's not written by us. We just host it on our site as a convienence. And no, DNF is not cancelled - to those who wrote in regarding that in the FAQ, make sure and read closer (Hello Apache). "
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In case you're wondering, yes this post in is fact a joke. Every time 3D Realms updates its FAQ some sites invariably posts about the cancellation so we thought we'd just be proactive and point out that the DNF mentioned above was for the original Platformer version.
Honestly Id like to see them take a second team and develop an interim Duke Nukem game under a new moniker (Duke Nukem [insert catchy name here]) just to appease the fans plus give them more time to make Duke Nukem Forever everything they want it to be. This would do a few things for them. Keep the IP (intellectual property) alive and in the publics eye. Bring in revenue to, in tern, pump into Forevers development. Appease the fans for the time being and give them some breathing room. In fact I would even publicly announce that Forever has been shelved and get it off the radar all together. This again would give them breathing room so that they can finish and prepare for a new marketing plan.
Regardless of what happens Duke Nukem Forever will sell and sell well once released. What they do risk is waiting so long that their original fan base will no longer be around. I for one got into games after the Duke Nukem craze and have never played it. I only know about it from word of mouth and from the constant jokes about its delay. I can easily see a scenario where the majority of the gaming public simply doesnt care about the game because they know nothing of the original games. They are either casual gamers or simply came of age/got into games during the time that Forever was in development. This to me is a major reason why they should do an interim game simply to remind people about the IP and to build a new fan base before the big show hits.
I recently (re)tried Duke Nukem 3D. It's been YEARS since I last played it, that was on a friends computer that was SOOOO powerful it could run DN3D at full speed
Question is, do you guys know a way to make it play just like quake and the likes? I am running into troubles when configuring the cfg, I can't get the mouse to act like in a 21st century FPS...
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Honestly Id like to see them take a second team and develop an interim Duke Nukem game under a new moniker (Duke Nukem [insert catchy name here]) just to appease the fans plus give them more time to make Duke Nukem Forever everything they want it to be.
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There was that PS1 game - Duke Nukem: Time to Kill(had a really awesome old west ghost town level), and the side scroller Duke Nukem: The Manhattan Project. My guess is that after 3D Realms got $10 million for the Max Payne IP, they decided they should start charging a lot more to license Duke, and since then nobody has been willing to pony up the cash.
I don't think the fanbase has died at all; I just checked the gamespot forums for this title after seeing this post and people are contastantly wondering. 3DRealms is also posting on gamasutra at various times hiring for people to work on it. I don't know where they get the money. I was a big Duke3d fan so I am definately looking forword to it. Interactivity level with you're environment (like duke3d had) is supposed to be extremely high and I love that. I hope they went with an engine that doesn't need an overhaul everytime they feel obsolete.
I'm still waiting for DNF, every few years I go back and watch their E3 video from 2000, that game looked like so much fun, I hope they finally finish this shit and there should be hope as Prey has finally been finished and that game has also been in development for 8 years or so, some kind of junk as DNF as well as being developed by "when it's done" 3drealms. Here is the link to the dude porting duke3d to open gl
I saw that mouselook thing in the config programm but dropped it because it acted in the reversed, flight sim way. But with a bit of extra searching I found that Y response slider iI just had to put at -1. Now it plays nice and smooth!
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Also a guy who applied there said that DNF is alive...in a fairly good state...
Damn, you had me going with that for a moment, I really want to play this game.
In case you're wondering, yes this post in is fact a joke. Every time 3D Realms updates its FAQ some sites invariably posts about the cancellation so we thought we'd just be proactive and point out that the DNF mentioned above was for the original Platformer version.
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Thankyou and goodnight.
Regardless of what happens Duke Nukem Forever will sell and sell well once released. What they do risk is waiting so long that their original fan base will no longer be around. I for one got into games after the Duke Nukem craze and have never played it. I only know about it from word of mouth and from the constant jokes about its delay. I can easily see a scenario where the majority of the gaming public simply doesnt care about the game because they know nothing of the original games. They are either casual gamers or simply came of age/got into games during the time that Forever was in development. This to me is a major reason why they should do an interim game simply to remind people about the IP and to build a new fan base before the big show hits.
- BoBo
I recently (re)tried Duke Nukem 3D. It's been YEARS since I last played it, that was on a friends computer that was SOOOO powerful it could run DN3D at full speed
Question is, do you guys know a way to make it play just like quake and the likes? I am running into troubles when configuring the cfg, I can't get the mouse to act like in a 21st century FPS...
Thanks!
I say let it rest in peace.
Honestly Id like to see them take a second team and develop an interim Duke Nukem game under a new moniker (Duke Nukem [insert catchy name here]) just to appease the fans plus give them more time to make Duke Nukem Forever everything they want it to be.
. . .
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There was that PS1 game - Duke Nukem: Time to Kill(had a really awesome old west ghost town level), and the side scroller Duke Nukem: The Manhattan Project. My guess is that after 3D Realms got $10 million for the Max Payne IP, they decided they should start charging a lot more to license Duke, and since then nobody has been willing to pony up the cash.
and no, duke's engine is vertex/line/sector based and is raytraced and it's not possible to look straight up and down, it just shears the screen
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I know they made Duke 3D open source recently, so hopefully someone will 'modernise' Duke 3D soon.
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you seriously need to get out from under your rock
no, the port doesn't improve the control scheme, however it's a windows port and it also has a (shoddy imo) opengl renderer.
http://jonof.edgenetwork.org/index.php?p=jfduke3d
http://www.apogeegames.com/prey/history.htm
Does anybody has similar stuff bookmarked? Like the Rebel Boat Rocker story? Xatrix stories. God I love´em all.
I saw that mouselook thing in the config programm but dropped it because it acted in the reversed, flight sim way. But with a bit of extra searching I found that Y response slider iI just had to put at -1. Now it plays nice and smooth!
LET'S ROCK!