So i've been having some problems with my normal maps when i try to mirror or symmetry my geometry. it is having an inverse effect on my normal map which makes sense because i did jsut invert teh geometry, but i am curious if there is a fast way to fix this. I've tried inverting the green channel as per a comment i remember hearing froma friend. no luck. any suggestions would be helpful.
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Check it out: http://www.cgchat.com/forum/showthread.php?s=&threadid=22944