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Normal Mapping & mirroring Geometry problem

Red Crane
polycounter lvl 20
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Red Crane polycounter lvl 20
So i've been having some problems with my normal maps when i try to mirror or symmetry my geometry. it is having an inverse effect on my normal map which makes sense because i did jsut invert teh geometry, but i am curious if there is a fast way to fix this. I've tried inverting the green channel as per a comment i remember hearing froma friend. no luck. any suggestions would be helpful.

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