Some stuff i did around 2-2.5 years ago for the dated Dark Sector cinematic. Some have seen it (god knows how you hackers!). Wasn't able until now to show it properly.
Crits are i guess a little pointless since the stuff was used and trashed long ago. They were all done before i started using SubD anyway.
Concepts were done by 'Minky', our own ninja concept goblin. The freighter was a sort of 'collaborative' process, nobody knew what to do with it so whoever got it added/removed some boxes to the lowpoly until it fell on my lap
ingame
This was actually my second hipoly model ever, but had the old render lying around.
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Nice
I'm not sooo down on my work (is that really how you say it ? sounds kinda horny)
I don't mind the space station, i'm still kinda happy with it. The rest, you all know how it is, you do something and you may like it at that time, but after a while you start seeing all that's wrong as you improve. And 2 years is a lot of time.
They could really be better, the freighter isn't bad technically, it just doesn't make sense, lots of things thrown together without a plan.
The small spaceship is technically horrible, i didn't know how to use SubD properly but wanted rounded edges, also, LW didn't have a way to round edges at all at that time, we bought a plugin way later just for that.
The wireframe is a mess and there isn't much detailing besides some beveled stuff and plating here and there, but not much that would seem functional, which is always a really cool thing to have.
Maybe i'll dig out all the wires, should be funny.
The game seems like Doom3 VS MGS and I totaly love both those games. I'm really looking forward to that game, umm as I hope it will comeout.
This 'Minky' guy who did the design, is there any way to see some of his other designs?
The lights on the spacestation are not on the final skin, they're separate as a self illumination mask.
Aaaannnd the small spaceship. Had to take screens in LW since modo wouldn't even load the file (it's usually not like that, something's messed up)
I locked myself out at some point and couldn't add more details with the messy wireframe i had going, whatever you do, dont model like that. Less detail but more polygons than the spacestation
http://www.strangefate.com/webby/dontmodellikethis.jpg