I vaguely recall seeing a set of Photoshop actions that did this, but can't for the life of me remember where. Anyone know?
I gotta do some global gaussian filtering on some cubemaps, without the edge artifacts. Thus a spheremap would be better... I could pattern-fill a 3x3 grid, filter the middle one, crop, convert back to a cube.
I think it also converted six-bitmap-cubemap-to-one-bitmap-DDS...
Replies
Cube Map Shuffler
http://developer.nvidia.com/object/photoshop_dds_plugins.html
I tried using max 7's render to texture to convert a cubemap reflection into a long/lat map, but it's pretty sucky... it mirrors the reflection vertically, also munges the poles at top & bottom because of the sphere's UVs.
I thought of HDRShop but it doesn't handle six-bitmap cubes.
Help!
http://www.delphi3d.net/download/envmapdemos.zip
http://www.ati.com/developer/cubemapgen/index.html