well..i did what i didnt want to do..i picked up MILKSHAPE 3D and used it..and ironically i seemed to like it after a while
, i finally got used to some functions and pulled together my first EVER attempt at a model.
here, have a look:
I know its not much but i found it pretty good for a first, one thing i hate is that the milkshape program dosent have a render in the program, and i looked up some render programs(from my first post when ppl awnsered) and none of them worked. i took a screen from actual program(i lifted it to blue where you couldnt see grid), anyone wanna recommend a render program?
feel free to crit.
=
o didnt do the texture..i took it from a pic on google.
Replies
My only real crit is the unwrap, looks like its not done properly and thats why none of the lines are straight making the whole thing look a bit wobbly
The unwrapper in milkshape is horrible so its no wonder you are having problems with it, try using one of those external self unwrapping programs or get yourself a copy of max, lightwave or maya.
May not seem worth it at the moment but it really makes a difference with the quality of your artwork.
it kinda looks like its underwater at the moment
Manic
In addition to the UV's you should also check your smoothing groups. Those poly's on the left side of the picture must be split into separate smoothing groups.
Happy modeling!!
Also the model isnt prefectly lines, also my fault..this being my first model..i didnt take time to fix it up and i still dont understand every function..i just picked the program up yesterday and tried. Maybe ill clean this up a bit later and see if i can get another screen up