I am a Lightwave user, but I model for CSS. Now some other modelers I know use a render setup for max, that, in my opinion, looks very, very good. I would like to know how to render the same way. NOTE: The following images are not mine, they are the property of their respective owners (sureshot, and Hellspike). Also, these renders are not globally illuminated.
Basically, can someone at least tell me how to approximate these looks in the lightwave renderer.
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Here's a tutorial to do it in Lightwave: http://www.newtek.com/products/lightwave...on_skydome.html
In my opinion, GI lighting doesn't even make very attractive renders. They makes a okay fill lights, but for gods sake don't forget to add a key and kicker!
KMan's right, though... the effort to put out fancy renders is wasted effort with games. Just time spent jerking off and not doing anything to help the final product. The only use for GI with game models is if you're baking out shadows for a texture map.
Personally I prefer your renders to the generic and way overused canned GI skydome renders.
Here's a tutorial to do it in Lightwave: http://www.newtek.com/products/lightwave...on_skydome.html
In my opinion, GI lighting doesn't even make very attractive renders. They makes a okay fill lights, but for gods sake don't forget to add a key and kicker!
KMan's right, though... the effort to put out fancy renders is wasted effort with games. Just time spent jerking off and not doing anything to help the final product. The only use for GI with game models is if you're baking out shadows for a texture map.
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when you say "your renders" are you referring to mine? If so those ARE global illuminated renders. But anyways back on topic, I have the link for the tutorial that everybody follows for a slightly different render style: This is a link
Your link is not working at the moment... sourceblog is down