Home Contests & Challenges Archives

Challenge #18 Normal Mapped Mega-Weapon - Bort

polycounter lvl 18
Offline / Send Message
Bort polycounter lvl 18
The Sword of Derek.

The legendary Sword of Derek was used to slay the mighty Night elf Druid GrislyDin. As it struck her arousing body the Sword of Derek shattered and was infected by the critter killing whore's cold black heart.

Since that day the sword of Derek has been used to crush the alliance scum and endless amounts of bloody furblogs.

___________________

The sword will be shattered and have a juicy black center that will spawn particles which will form a fist or something not so cheesy.

___________________
Post#1

Started a little early. So will submit early as well.

Big01tn.png

The blade joints/edges are fairly rough but it should be enough detail for the normal map.

___________________
Post#2

Well I did what I hate about normal maps, modelled small details that don't get enough detail on the texture. The grip will take up 256 of the 512. Did a test and it shows more detail than I was expecting.

Big03tn.jpg

Looks like I'll have to either lessen the weight in the blade ridges or spend 5 mins making a cleaner blade.
And the pommel will change.
And Lightwave cures cancer!

___________________
Post#3

The blob needs more work and I'll probably mirror it so It'll fit into the blade better.
Will be modelling some 'volcanoes' where the blob has pushed out of the blade next.

Big04tn.jpg

The curve on the thin part of the blade should be concave but the spike would be too long.
I should curve the grip a bit as it looks rather boring straight.
___________________
Post#4

Spin to win - 204KB.

Might add some veins, not sure. The particles will obscure quite a bit of Das Blob.
Need to angle the sides of the crossguard.

___________________
Post#5

464 poly normal test - 198KB.

Need to clean up the crossguard uv and the blob mesh.

___________________
Post#6

Base model final - 172KB.

Going to leave it a few days till I do the diffuse and particles. Might come back to add a few small things to the model

Replies

  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    oooh, another Lightwave user smile.gif

    Good start on the weapon though, can't wait to see it done.
  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    Oh tricky, putting all your posts in your original post. wink.gif

    I'm still a bit confused on what it is exactly, but it seems to work. The sword looks like a sword and the blobby thing looks neat with the normal and all. I like the high detail chainmail handle, though being a bit dense with detail it loses some effect as a normal map.
    How about some big cracks in the sword, even floating shards of metal, and some carved in details to the sword itself?
  • Bort
    Offline / Send Message
    Bort polycounter lvl 18
    Dammit. You've uncovered my evil plan!!

    All the killing, painful pain and mega will be happening up the other half/two thirds of the model(depending how stupid I want to be).

    I'm going the Disney mega weapon tale route, ordinary/boring turned into mega rather that designed to be mega being mega.
    Mmm, mega :drool:

    I would do carved in detail but I'm a lazy sod.

    Additionally, I've started on a second one but it won't be finishing it. I planned it for a ut2k4 model that I never bothered with. Will be sticking the char in q4.
Sign In or Register to comment.