http://www.interfax.cn/showfeature.asp?aid=4913
"This timing mechanism can prevent young people from becoming addicted to online games,"
the itinerant logic is questionable at best there... complain all you want about how games are handled these days in the US, we're not dealing with anything nearly as insane as this. i wonder how well games will comply with this ruling? can't be good for business.
Replies
I wonder how long it'll be before someone hacks that system...
Personally, I think that if someone wants to risk their health for an online game then so be it, but then part of me asks what if they are a father and husband.. but then the hard truth is it is still always their responsibility.
edit: the thing is though.. this is per game right? whats to stop them playing multiple mmo games, 3 hrs at a time in sequence? more efficient farming!
I'm guessing some will start hosting their games outside china, and players will go to servers outside china.
I could live with that 5 hour break deal personally. I go maybe 3 hours at most. sometimes 4 if I get into a groove.
the people who get addicted are going to be addicted and do whatever they can to play: that's the basic definition of addiction, an uncontrolled compulsion that the user carries on despite conscious knowledge of the consequences.
neglecting a small child to the point of death? that's addict behavior. playing a game 49 hours straight (or doing anything for 49 hours straight)? that's addict behavior. these people need help, and i don't think it's within the games' power to self-regulate.
they're penalizing the people who can enjoy responsibly, as well as not really addressing the issue. i don't envy the people in the position to try and make these kind of changes for the better, because they're clearly trying to help a problem. this isn't the solution, however.
When will the goverment save us and outlaw chairs?!
When will the goverment save us and outlaw chairs?!
[/ QUOTE ]
But how are we to get lap dances then?? lie on the ground?
Wheee!
/jzero
-R