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Reflectivity while using skydomes and GI

Option
polycounter lvl 18
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Option polycounter lvl 18
I don't know about other packages, or if it's even possible, but can you have reflective objects and specularity when you are using skydomes with global illumination, I've been tryign to figure it out recently and I can't find a solution, so if one of you guys could help me out I would greatly appreciate it.

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  • Keg
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    Keg polycounter lvl 18
    what package are you even talking about? all the major packages can do that no problem.
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Usually with a GI-only lighting solution, you would want to add in extra lights with only the specular component turned on so that you can have nice specular highlights on your objects. In Max, this would be in the "Advanced Effects" rollout of the light, and you would check off "Diffuse".

    You shouldn't have to do anything special to get reflections, except to use a reflective material.

    But yeah, knowing which program you're talking about would help use give you a better answer.
  • Option
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    Option polycounter lvl 18
    I could have sworn I said I was using Lightwave 8, but I guess that was in my mind.
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