I've been putting in half an hour here and there with this one for too long, it was time to stop.
I'm working on the hi poly vesion of him now.
There's a lot I am unhappy with about the picture, but I think i worked out the things I needed to in order to finish out the model and seeing as he is the first of a series
of 5 Fomorians I plan to do, perhaps I should have expected that the first would take a long time.
Feedback appreciated.
r.
Replies
But hey, rigg him man! the character looks kinda out of place if you ask me
Chracter pose looks alright, but the fact that his hand isn't curled around the handle of the mace is a little weird.
The green particle portrait in the background is a nice effect.
though I agree with the others, the character, atlhough really well done, would have deserved a better pose, to fit the general ambiance and composition you got with the rest of that painting.
cool to see some finished paintings from you though
He's still gonna FAAAALL!
With all the armour that he has I would expect his hands/fingers to also be encased in metal. They seem a bit vunerable now.
Also the white/bright color of his right biceps and 2 fingers see off to me compared to the coloring of the rest.
hell, what do I know
Does this green logo on the rock that is also in your avator mean anything? Or is it just kind of a sig?
The only portion of this that feels truly unfinished would be the upper right hand. At the moment it's just flat, however if dropping it means I get to see your interpritations of the other Fomorii sooner, I'd say please continue
I am stumped, I could have sworn you made something very similar to this in the bast, but I just remember more ref, instead of all the green. Dunno, have you included this character in any other paintings?
Pose/Stance - Aye, you're right, his stance is stiff and awkward and his hand should be clasped around the weapon.
Design issues - A lot of problems brought up here.
I agree its lacking that 'over and under' design stuff. Too much of it is simple
segmentation with bass relief which is a bit weak and needs worked over more.
It's also been pointed out to me by Malekyth that I have a habit of extruding beveled surfaces and what not,
to the same size each case which makes for a boring look and that also needs addressed.
I think his hands could benifit from some knuckle / finger leather and metal clasps also, just to further exagerate him and perhaps take
him a little further toward Judge Death's hands in 2000ad perhaps.
As to the whole issue of him not looking monstrous enough, that was a deliberate decision on my part.
Unlike my weak design that stems from rushing initially and then trying to make the most of it, I chose to make the leader of the Fomorians more human.
I like the Golin King in Labyrinth, I like that stereotype of the bad guy that is way above the rest of his hoarde and as
a result, almost alienated by them and so, much more invigorated and interested when he has a capable hero to test
his mettle and fire his brain.
I want to make the other fomorians very hideous as a contrast to Balor to further this.
As for his eye, I always figured his helmet had a latch on the front to let the doors of the mask swing open so
he could zap his enemies in a cyclops laser beam style.
I completly missed the similarity between the cracks in the floor and the Tosc at the end of U2!
The green logo is meant to simply be a rune power node that Balor is drawing upon before battle. I imagine that the environment in Cythraul would be dotted with many mystic power up areas such as this but the symbol itself is just a doodle.
Initially he started out in red, this may be what you remember!
r.