The update looks much better, sharp too, and love the engine detail.
I first noticed the pipes from the engine and hanging from the ceiling could use more detail/design. I'd like to see the engines on a slightly raised platform, break up the floor/walls with trim, and more techy trim for the top/bottom foreground.
Do you have any plan for this scene, such as texturing, lighting, converting to normal maps, etc?
I still have some modeling to do on this one, flesh out more detail in the walls/floor/pipes etc like you suggested, cholden. Then I'll texture it and get my lighting exactly where I want it. I'll probably normal map the engines last and that will be it.
added a little bit and put some pipes under the floor. The floor will be different, but parts of it will be see through, this is just to show whats under it.
Replies
I first noticed the pipes from the engine and hanging from the ceiling could use more detail/design. I'd like to see the engines on a slightly raised platform, break up the floor/walls with trim, and more techy trim for the top/bottom foreground.
Do you have any plan for this scene, such as texturing, lighting, converting to normal maps, etc?