This is a thread to discuss the next challenge. Let's make it ongoing, so it can be used for future challenges as well.
I'm for the cliche challenges over artsy-fartsy. For example, gun model, graveyard scene, castle texture, space suit. The idea being, cliche models are what people know, and what shows up in all the games. The light saber comp was a prime example, because so many people we involved, and light sabers are rather easy to model. The death sphere was a great idea, but too artsy-fartsy, imo, and nobody entered.
Also, anyone besides me think it's funny that this section of the forum has the most moderators, and they never get involved. That's right, I'm calling all six of you out.
Here's some more ideas:
RTS unit
3rd person weapon model
Urban Alley environment model
normal mapped castle texture
a sword
dune buggy
'As Seen On TV'
Replies
*a dragon (1, 2)
*a MMO monster (could even make a bit of series: (noob/beginner monster, mid-level, and high/epic level creatures)
*a hero/heroine character (the main character for an imaginary game)
*the main villian of the above game
*historical figure (ala Daz's Henry the VIII)
*literary figure (Sherlock Holmes, Lestat, Aragorn, ect...)
*mega-weapon (the weapon you recieve at a critical point which allows you to kill the final boss)
*a gargoyle challenge
*Godzilla monster challenge
*HP Lovecraft creature challenge
*starship (fighter/trader/capitol ships)
*main character for a children's game (8years old and under)
*mythological figure challenge (Ra, Thor, Ishtar, Quetzalquatal, Zeus, Ares, Arthur, Merlin, Cuchulainn, ect...)
Rooster and Dfacto's suggestions are also very cool... I'd go for them
Mega weapon sounds fun, can be modeled quickly, and could be geared to line up with the q3a source release. As much as a love characters, most of the character model challenges get passed up do to time. Personally, I prefer the smaller projects for the weekly challenge, but that's not the topic.
'megaweapon!'
'That Megaweapon is one bad mother--'
'shut you're mouth!'
'but im just talkin bout megaweapon!'
'we can dig it'
I'm loving the mega-weapon idea, maybe 1000-3000 triangles range, 512 texture, normal/spec optional. Maybe make it bigger, like a 2 week challenge if that helps.
Although that could even be another forum, like a monthly tutorial that folks can do and post the results. Would help the interested build their skill base without being stuck in a rut, as we all find ourselves in occasionaly.
sphere weapons or "just do something motorcycle-ish-like-awesome-however".
Nah, it's cool that you're trying to improve the system. Would just like to see a new interesting challenge up.
This should be easy enough for plenty ofparticipation, and a lot of time for some great or even multiple submissions. Any admins wanting to punch up the business with a banner or pc front page ad would be great. I'm good for at least 2 submissions, and I'm going to try get some sponsorship from a next gen game project (no promises). This would take up the month of September, and if all goes well maybe more monthly challenges. If there are no objections, I'll compile a list of specs and details quickly so we have about a week to think about it before it gets started.
A little off topic here, we just broken 1000 posts in this section. :P