Did this in 20 minutes just to try out and begin learning z brush,the interface is a little weird but i figured it out in a few minutes,decent result for my first try, ill have to get better to integrate this into normal mapped enrionments stuff
i suggest going through the help and tutorials, i spent a day reading and watching the scripted tutorials they ahve and picked up a lot of things; in addition to feeling much more comfortable with the interface.
it is a bit daunting, but once you get past the "new" things, you can flow pretty easilly.
one thing that really helped me, was roughing up a form in max, and importing it into zbrush - so i had a base 'sketch' of what i wanted, just had to 'do my thing' after that. that way you dont have to worry about it creating strange geometry, and your concept is pretty much done.
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Nice, you've actually made something recognizable, because, i sure as hell can't.
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Well thats just drawing in 2d,from what ive seen modeling in 3d in zbrush can be tricky
i suggest going through the help and tutorials, i spent a day reading and watching the scripted tutorials they ahve and picked up a lot of things; in addition to feeling much more comfortable with the interface.
it is a bit daunting, but once you get past the "new" things, you can flow pretty easilly.
one thing that really helped me, was roughing up a form in max, and importing it into zbrush - so i had a base 'sketch' of what i wanted, just had to 'do my thing' after that. that way you dont have to worry about it creating strange geometry, and your concept is pretty much done.
Of course, make certain your low-mesh is all quads before you export to ZB & work with Sub_D on a bit to check for pinching & whatnot.
Have fun Zbrushing! It takes some getting used to, but once you do, you'll wonder how any high-poly artist ever got on without it!