Hi there, i'm new here, not yet posted a model, i'll be doing that sometime soon though hopefully.
i was wondering if anyone had a copy of the skinordie maxscript, i've tried to get it from the makers website, but its down, or simply doesn't exist anymore.
thanks for any help
Manic
Replies
I'm looking for the SkinOrDie maxscript too, but not found the mirror you mentioned so far... where did you find the download?
Thanks, b
It's such an awesome plugin. If you have ideas, Andre is really open to suggestions. If he's still around that is.
BTW, Andre let me know the SoftWeight tool is semi-busted. It erases all weights on the selected bone everytime it is invoked. But he's going to take a look at the code, so we'll see.
I wish there was a better way to hide chunks of mesh while skinning... anyone know? SkinorDie can hide the faces and freeze the verts, but the verts remain visible/selectable. In the past when I asked him about it, he said it was a limitation of the Skin exposure to MAXScript, and he was working around it by hiding via Editable Poly.
Anyone got any cool skin-mesh-hiding tricks?
*EDIT!!! the last step was wrong.. i told you to press the wrong button.. my fault for not actually going throught with the tutorial... it has been fixed.. new info is a differetn color of yellow
Unfortunately, my skin meshes are often used also as morph targets. Vert order is a bitch in Max. I can use your method, but it adds another layer of worry, since each target needs to be attached/welded the same.
Thanks though, this is a cool trick. Will definitely use it for non-morphing skins.
make a copy of the model.. this will only be used for rigging.. break it up do the tutorial.. then when you are finished take the finished model and save out skindata for it.. then apply that to the morphable mesh... should work fine. skin data has nothing to do with vert order..it uses vert posistion..
Yeah, I've seen that demonstrated by a Discreet rep, it looks -very- useful. I believe it's call Skin Wrap. At the least, it's good for getting a "1st pass" rig; but I imagine sometimes it would be just about good enough for final, depending on how different the two models are.
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I've been using Skin Wrap a lot at work and it seems to work well. I have had it crash max several times and don't really know why. It usually happens when I play with the spinners and try to adjust things.
Arsh: there is no need to use that work flow anymore. Using Skin Wrap is a lot better and easier then baking out a skin data mesh. I could never get the skin data mesh stuff to work right either...
e_x go tell him hes dumb for me real quick..
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Done, and done.
I like Skin Wrap, but yeah, it can be a little bitch sometimes.
I don't like how it assigns some verts to really small weights because of it's envelope threshold though. Looks like the new features in max 8's Skin Modifier will fix thankfully. I sometimes spend half my time going through a mesh and stipping out all the vertices that have under .15 weighting for each bone... Still faster then rerigging a character though.