tired of moaning in general discussion i decied to post a couple of images from my first commercial project( brian lara International cricket) No that proud of this stuff but what the heck
Pretty cool stuff ... that's an awfully blurry grass texture going on there, though! I spy a mirrored tree
Darren Gough's head looks really wide... maybe just because it's a front view, it probably looks ok in perspective.
Good job on Nasser Hussain, very recognisable, although maybe a little darker skin with more colour variation and saturation might have looked a little more lifelike? I dunno what your restrictions were though, maybe it was a limited-palette thing?
Seeing the heads in perspective would be good, I'm inclined to think they're too wide now, but I suspect that's just because you rendered them in an orthogonal view?
Good stuff though Ruz, nice getting in a published game too!
yeah perhaps the head is a bit wide, but we worked from a base head/skin tone specific texture, so there was only so much I could do. i actually got a lot of stick for making them too realistic . go figure
I am not really an environmental artist, but its nice for a change to try an environment
haha I just noticed that mirrored tree. no one noticed that. grass was just a temporary one, the real one is pretty nice
Very nice and clean Ruz. I agree with MoP on the width of Gough's head. And I couldn't agree more how much nicer this looks than the messy photoslapping a la Fifa soccer look. The topology of that mesh for Hussain is a bit strange, but you didn't make the mesh I take it?
yeah the base head was very wide too( modelled by one of the leads ) It would have been too hard to change the proportions too much because of the facial rig.
The facial colours were set by the lead too and they were pretty much monochrome colours.
haha, i have never in my life actually seen a cricket match or a cricket player until this thread. And then this morning i turned on CNN (or is it BBC) world sports and what do i see? interview with nasser hussain! i recognized him instantly, spot on likeness nj man
hehe, well, i sold a hi-fi set to darren gaugh when i used to work in dixons... it was bizzarre that he was there, and even more bizzarre that he didnt mind signing a few autographs on his time off hehe.
good going man =] but gaughs head is a little to wide. other than that its all good.
I've always enjoyed your head textures Ruz. That said I'm not sure those are very good likenesses. I think it falls apart at the model level. The geometry seems to not follow the likeness much, but like the artist (be it you or someone else) just blindly followed the orthos, without going back and making sure the 3/4 and the actual details were adherent to the likeness. (if that makes any sense) I like to find two or three ortho shots, and just try to rake in their facial features and do virtual contour drawings in my head of how the features change direction, then go in and work on that one area on the model. I do that back and forth, and then whenever I see an angle that doesn't look quite right, I'll try to figure out what that is.
Anywho, congrats on the title, where are you heading now?
I agree with you poop, but without being too negative, you can only do so much when those in charge don't even want you to make them semi realistic.
Had to do 3 a day also, which does n't leave a lot for time for refinements
Mostly we did n't have 3-4 views or even side views ,so you do what you can
yeah I am heading for freelance city now, possibly high end stuff.
Replies
Darren Gough's head looks really wide... maybe just because it's a front view, it probably looks ok in perspective.
Good job on Nasser Hussain, very recognisable, although maybe a little darker skin with more colour variation and saturation might have looked a little more lifelike? I dunno what your restrictions were though, maybe it was a limited-palette thing?
Seeing the heads in perspective would be good, I'm inclined to think they're too wide now, but I suspect that's just because you rendered them in an orthogonal view?
Good stuff though Ruz, nice getting in a published game too!
I am not really an environmental artist, but its nice for a change to try an environment
haha I just noticed that mirrored tree. no one noticed that. grass was just a temporary one, the real one is pretty nice
nasser hussain was a pain to get right man
looks like great fun, keep us updated.
The facial colours were set by the lead too and they were pretty much monochrome colours.
Nice work man.
good going man =] but gaughs head is a little to wide. other than that its all good.
yeah I did mention that the head was too wide early on in the project, but was ignored.
Anywho, congrats on the title, where are you heading now?
Had to do 3 a day also, which does n't leave a lot for time for refinements
Mostly we did n't have 3-4 views or even side views ,so you do what you can
yeah I am heading for freelance city now, possibly high end stuff.