Hey everyone, long time lurker, first time poster. I finally finished my site and reel for the SIGGRAPH job fair and have worked up the guts to post my stuff on here.
http://www.rctorres.net
Hope you like what you see, crits appreciated. Give me a buzz if you're going to be at SIGGRAPH today or tomorrow.
Replies
your work looks cool, though, I think it's a bit sad to see that you did normalmapped characters with 1024 maps without showing them in their full glory...I mean, if the map is a 1024 and normalmapped for the girl, then why are the model renders so small ?
and then not show them.
if you have what to show - show it.
just like hot girls who wear clothes.
no need to be modest.
i like your anims, you obviously strive for an action with emotion behind them, something is happening and you try to show it, its not just a robotic anim cycle. thats very important.
in some places i think you can pay more attention to some movements which may not be the focus of attention but are still noticeably mechanic.
that leg that comes forward in Keispell1 moves at a monotonic, mechanic speed, not realistic.
the empty arm in EgrojSlam also moves that way after he slams. our movements' speed usually go like a sharp x^2 (x times x) parabula like peek. they start slow, become fast, and drop down. but its never same speed for more than just a moment.