Wanted- Recruitment for Altered State.
Of note Altered State is currently having its work looked at by perspective publishers so there is very much the prospect that it could lead to something beyond modding.
Positions available for the following.
Modelers.
Will be re scaling static mesh models so they conform to unreal grid units and assigning a materials from the altered state textures sets.
Also needed to make extra static mesh items to expand the static mesh sets created.
High rez models needed to be made of the low rez character models for normal mapping models.
Skinners.
To skin weapons, characters and vehicles
animators.
To animate weapons and game characters
we also have motion capture files in raw format that need working with, so if you have experience of that is also a position that is available also.
Coders.
interested persons contact Dean Avanti.
fallenangel@fallenangel.fsbusiness.co.ukhttp://www.planetunreal.com/alteredstate
Replies
Altered State
Executive Summary v. 1.0 Publisher: TBA
Delivery Date: Short delivery date, less than 6 months with funding and professional team, longer if amauter team without funding is uded, length of time depending on quality and quantity of team members
Genre: Cyberpunk Dystopia - 50 years in the future
Category: FPS / RPG Adventure / MMO FPS
Similar Titles: Deus Ex, Grand Theft Auto 3, Psi-ops, and the yet to be released Huxley
Setting: Dystopia city of the future, watelands beyond the walled cities, space asteroid mine
Look: 1st-person
Target Platform: Windows 95/98/NT/2000 plus third-party Macintosh and Linux ports, consoles PS3 and Xbox 360
Notable Technologies: Unreal engine and associated tools such as UnrealEd
Critical Development Hardware: Unreal engine 3
Key selling points
The Altered State Game - Shadow Casters is a dynamic and cinematic story line that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events, created as a part of a proposed series of games with a strong story arcs and cliff hangers to create consumer interest in sequels, but game play and world are varied enough to provide interest as players explore each new chapter in the AS epic while still maintaining a strong IP of Altered State series.
Altered State Combines many established game types together in one package and so appeals to a large consumer base. With gameplay styles to suit all players with action, shooting, adventure and stealth all play a part - how you play really is up to you. Part immersive simulation, part role-playing game, part first-person shooter, part adventure game, a combination of narrative driven and non-linear gameplay and a completely open environment, and gameplay, go where you want do what you want in a totally immersive world.
Altered States emphasis on character development ensures that every player character will be unique, this, combined with our deep world simulation, ensures that each player's experience of the story is different. Situations that evolve over time, influenced by player action (or inaction). The state of the world changes to reflect the impact of player choices. Game events and the passage of time turn familiar locations into strange and terrifying places; trusted friends become the most bitter of enemies, using multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences. Goals can be accomplished through stealth, careful planning, undercover work or conversation, through the use of unbelievably high tech equipment or brute force combat tactics, as well as varied mission types (including Sabotage, Infiltration, Extraction, Rescue, Intelligence-Gathering, Thievery, Reconnaissance, Assassination, and all-out Combat) keep players coming back for more.
Varied interactions with people and places interaction with dozens of unique non-player characters. A simple, elegant conversation system results in non-player characters you really care about. Engage them in conversation, seek information from them, recruit them to your cause. Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions, decide for yourself who you can trust.
Using proficient skills and psi ops abilities making many strategies to adopt different gameplay styles as they progress making many different game play options available with an arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers as well as melee weapons are all at hand to take down the enemy.
Multiplayer gameplay featuring the take over game type a MMO FPS - massively multiplayer online first-person shooting game - FPS in a persistent world, gameplay of a MMORPG while combining the high intensity action of an online FPS game. Featuring a fully 3-D living city using Epics Seamless World Support which allows the creation of virtually unending environments through background management of game levels and assets.
Many games are starting development and licensing the Epic Games Unreal Engine 3, but AS will be the first to release using this powerful engine in the market.
Most assets are made so low cost in developing the title and quick release date.
The BSP geometry of all the 45 levels, the games music 30 pieces made, all the sound fx 650 sound files, all the textures over 3000 textures made, we have the games 16 characters models, we have the games 28 weapon models plus the melee weapons and also 500 static meshes. We also have fully motion captured for all our animations
Game resources are presented at the following web pages-
Sub Note material textures not shown on the page 600 of these being unlit alpha channel materials for the window lights
http://www.planetunreal.com/alteredstate/R1/AS-GameResources1.html
http://www.planetunreal.com/alteredstate/R2/AS-GameResources2.html
What is required to finish the game.
Static meshes need re scaling and assining a material, plus the static mesh set expanding. UV mapping of 8 models. Skinning of character models and game weapons. Assigning of the finished Animation to weapons and characters. Higher rez normal maps making of the character models if it is imported into unreal engine 3. Game code. Filling the game levels with static meshes, lighting the levels and texturing them, ie dressing the levels, plus implantation of the game, ie adding nodes patrol points scripting of set pieces and general implementing of the game together to the finalization.