here's an update. im basicly done with the model. it still needs to be unwraped. this model will hopefully be going into UT2003. before i unwrap it, i need to know how do it so i can two seperate texture maps(one for head and one for body). i'm using 3ds max, if anyone can give me some tips on that.
so far it weighs in at 3010 tris. i figured that would be right around the upper ranges for UT2003 models. i already got rid of alot of polys in the hands, but i may look into getting rid of some more. there's that beveled edge in the side of the hand i might be able to do with out, but i like the way it looks. i still need to know how to assign multiple textures to it in 3ds max. if anyone can help me with that, it'd be great.
It looks real nice tho, solid modelling. What i think you could do is give him some more heroic proportions so he looks a lil more beefed up and badass. make him 8 heads high and beef the shoulders some and see what happens
know that you point it out the head does look a bit big. i think i still need mess with all the proportions a little.
i might add some more detail to the backpack aswell. make it look less flat.
darkshadow, why don't you like the legs? is it that you don't like the original design of them or my rendition? i've tried to keep faithfull to the design. i do see a problem with the knees, myself. i just could'nt quite get them to look the way they should. i finaly got to a point that they looked pretty good and left it at that. so other than the knees, i think the legs look good.
yeah i have that model sitting in front of me right now. its one of Ban Dai's coolest kits btw. anyway, i guess the feet could be a tad bigger. and the shins shorter?
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It looks real nice tho, solid modelling. What i think you could do is give him some more heroic proportions so he looks a lil more beefed up and badass. make him 8 heads high and beef the shoulders some and see what happens
nj sofar
other than that , gj, i dont like the legs that much though
i might add some more detail to the backpack aswell. make it look less flat.
darkshadow, why don't you like the legs? is it that you don't like the original design of them or my rendition? i've tried to keep faithfull to the design. i do see a problem with the knees, myself. i just could'nt quite get them to look the way they should. i finaly got to a point that they looked pretty good and left it at that. so other than the knees, i think the legs look good.