any of you chaps have a link to that program that unfolds a 3d mesh on paper so that you can print it out, and assemble a little paper doll of your model?
It seems to be the program we're looking for, but since the page is in japanese, i dont have a clue where to look and whether the program is free or not etc, etc.
I tried this out two years ago and found it next to worthless. Anything over 50 polies is going to be near impossible to work with. And it doesn't work well with max at all.
joolz8000: Hmm, I think the point of it is to use on really low-poly things ... anything over 100 polys with organic curvature and you're gonna have a HELL of a time putting it together.
I made a couple of little static environment paper models out of the original version, using Max ... worked perfectly for me, and the resulting paper model was very good (even better if you print onto heavier card).
It's great for really low-poly technical and environmental stuff. SkullboX made Magdalena's head, but I'm pretty sure he said it was a tough job due to the organic nature of it, and the number of polys.
Replies
http://www.page.sannet.ne.jp/jun_m/
It seems to be the program we're looking for, but since the page is in japanese, i dont have a clue where to look and whether the program is free or not etc, etc.
Any help?
Try that one... I think Tenkai was originally free, but then it got bought out/taken over or whatever and became Pepakura.
I made a couple of little static environment paper models out of the original version, using Max ... worked perfectly for me, and the resulting paper model was very good (even better if you print onto heavier card).
It's great for really low-poly technical and environmental stuff. SkullboX made Magdalena's head, but I'm pretty sure he said it was a tough job due to the organic nature of it, and the number of polys.
Airplanes and such work a lot better than humans, I guess.
thanks MoP