My keyboard is not broken, according to the reply i got on my other post, its the fact the title couldn't fit all the words in it so i crammed it all, sorry bout that guyz.
I sed this last time --> ever since i got Half Life 2/Counter Strike Source i wanted those models on the Half Life/Counter Strike 1.6 but when i found out it had more than just .mdl files, that idea was scraped. so cen any 1 help?
Replies
It's theoretically possible to take a Source model and remove all the next-gen features, and probably a lot of the polygons, and sample down the textures.... and then recompile the model with a old-style HL Character Studio rig... You'd basically have to re-make the entire character model. It's just not as simple as you think.
/jzero
I could imagine that the weighted vertices are throwing your compiler off, HL1 doesn't support that. You'd need to import those models into Milkshape and rig them to a standard CS1 skeleton, then compile them together with the CS1 sequence files.
so here are just some weapons(couldnt b bothered doin them all)
web page
Thats a basic explaination. I've done a lot of mod work for both hl1 and hl2. Overall its a whole lot of work but it can be done. :P