712 triangles, has full vwep support, 256x256x8 skin (with bad uvws and wasted space), and a couple unintentional uv errors i'm about to fix right now (such as the right top abs), once I fix that i'll show some real shots and
maybe release an sdk.
yay for q2 modeling \o/
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Overall, with your knowledge of quake 2, and getting the character look right in quake 2 is a fantastic achievement (not to mention you did all this and animated in two days). This may be one of your best works, cheap, and low-end/portable game art is likely your niche.
It's opengl renderer is shitty and has a real bad "gamma" algorithm that washes everything out and doesn't really brighten the screen, hence I avoid using it to represent my q2 work
btw, fixed the little uv bug
http://www.planetgargoyle.com/q2fbsdk.zip
SEE I FINALLY GOT A SHOT OF THE WORKING VWEP SUPPORT i'M SO PROUD.
all that needs tweaking now are the animations (just the run , crouchwalk and the deaths)
when your done are you going to release the md2 for q2 and the rest of the stuff??
peace gluck
Greg
http://www.planetgargoyle.com/q2fb.zip