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Project Gotham Racing 3

Keg
polycounter lvl 18
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Keg polycounter lvl 18
http://www.xboxyde.com/news_1734_en.html

Some nice renders and screenshots of in-game and some screens of the software being used.

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  • JordanW
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    JordanW polycounter lvl 19
    Those interiors are pretty insane...polycounts look crazy. The city also looks pretty high res. Interesting to see they're using XSI wonder how many other studios are making the switch.
  • Keg
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    Keg polycounter lvl 18
    tinman: there's Valve, EA, Pandemic plus others that I can't think of in North America. In Japan there's a fair number that use XSI I beleive. Hawken would probably know better.
  • Daz
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    Daz polycounter lvl 18
    I actually think that interior model has issues in terms of it being an efficient realtime model. Next gen or no next gen. There's a lot of detail in there that will never be appreciated, and I just dont get why you would stitch in a circular object into a base as opposed to just plonking it on top ( the disc shapes underneath the handbrake area )

    EA are a Maya house for the most part Keg ( not that I would weep If they did make the switch )

    But the screenies look beautiful.
  • flaagan
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    flaagan polycounter lvl 18
    hehehe.. new i bought xsi for a good reason laugh.gif
    those are some killer shots..
  • JordanW
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    JordanW polycounter lvl 19
    Daz: I agree, it seems kind of odd they would have put some of that detail in there, but who knows this may not even be final *shrug*
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