Im trying something out as a test. Basically its an open contract work type of setup. I setup a little site at
http://mercs.s2games.com ill add to it more later etc if this works out. The idea is we'll post different things we'll need over time and people can give it a whirl. Its good for new people who want to break into the industry and to make a little cash and a good way for pros to just make a little extra cash
Anyway we'll see how it works feel free to hop over there and take part or even just post your thoughts in the general discussion section. I'm curious what others will think. I think it could be a cool learning situation as well as beneficial to both parties.
FYI even your very own Bobo the Seal did some great work for us. Were looking for some other talented people who maybeve havent had a chance to break into the industry to give it a shot or as i mentioned somebody who has and just needs a little extra cash.
Jesse Hayes
Replies
WINZ
and man give it a shot make some rocks! or somethign to get it started. I think it could work out well for everyone.
Jesse
*seconds flaagan's comment*
I have a hard time thinking you will get any professional artist signing up for this.
Personally I find this idea very unethical and unprofessional.
Good luck to S2 with this, the only concern that comes to my mind is continuity, but i'm sure you guys have already thought of that, and that's why you're starting with stones and trees :P
i personaly have gone to hate contracting over the years, but i did plenty in my days, and this sounds like fun for people starting out.
the thing i see is that trees and rocks are fairly easy no problem to bang out and if you get paid cool, if not, oh well lil bit of time spent for practice,
it may be difrent when you want a complex player model complete with difuse /spec and normal generated from high poly, caust thats a lot of time to spend, just to hope its what you want, even if you paid well for it (i would estimate 1500-3k depending on complexity . its still a lllloottt of work for a "possible" paycheck
good luck on all this, and good luck to all you cats that submit!
I like the idea, hope it does well.
Ok.. So the general idea is to get as many artists as possible to do a single task and then pay the one that did the best?
I have a hard time thinking you will get any professional artist signing up for this.
Personally I find this idea very unethical and unprofessional.
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The beauty of this system is I really dont give a crap if "professionals" will sign up for it. I care that good artists "professionals or not" sign up and create some great stuff that we'll pay them for. Were not choosing only the best 1 out of all of them we'll pay for any really good art that meets our needs. We need a lot of trees etc. Just fyi were starting off with simple objects like rocks and trees to get this off the ground. Experience doenst matter to us at all. What i find unethical is companies who dont give people with no experience a chance. Again if anyone and i mean anyone makes some nice artwork that fits our needs we'll buy it. If we no longer need that item we'll close the thread. With that said if you were in the middle of making something and we closed teh thread and you make somethign better than we accepted we'll probably buy that.
Anyway hope to see some of you enthusiastic guys on there.
Jesse
Games companies should become more modular anyway.
There first thing was you should never have to do free work.
<ul type="square">[*]If you loose, how many hours of income have you lost when you are trying to sustain yourself? It not economically feasable for a freelancer to spend so many hours when the payout may or may not happen.
[*]Due to NDAs. all work will have to be secret. A game company isnt going to let the cat out of the bag of what there monster looks like. So that means that.
1 You will NOT be able to see other submissions. Both so the other participants cannot try for legal action against you or the company involved.
2 The winners work could not be shown. So as such. How do you know what you have a real winner? What if the company simply made and announced a fake user. Simply because they then can go around and combine all ideas from the best entries. Very underhanded, yes. It would not be the first time this has happened though.
[*]What if the design elements change? Meaning what you turned in is still only a prototype. So you still have to go back and rework further. Or worse, the company xnays the character near the end of the contest. So you just spent so many hours with no chance at all at getting payed.
[*]What if the company goes under during the competition? Or worse, right after you have been choosen. Even if they legally owe you the money, the legal costs and time involved getting that money... This is why many other freelance artist require half-down upfront.
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I mean freelancer artists and designers have come up with a different system via trial and error. Just because we are digital doesnt make our situation any different.
But your points are valid its not for everyone.
Jesse
you're never gonna get a gig if you don't have some give and take; in the games industry you pretty much work for free anyway.
1 small thing... I was browsing the "Asset Requests" board and I find it very hard to read it because of the light green font on the grey background.
But one question remains, is this offer only open to US residents? (or is it possible to get international payments via paypal or something like that?)
P.S.: Maybe this could be made sticky?
I think the ability to not only do work within real working production constraints, but to see which entries get selected, and which do not will be helpful to the learner.
If I produce something I think is great, and somebody else gets selected & I dont, perhaps that'll show me where I need to improve.