image_00image_01image_02image_03image_04 What you might see ingame
The main body is the fuel tank. 2040 polys, about 6 hours so far. Since I have not hit the cap yet I think I will round out a few sharp edges and maybe detail the cockpit. As well as detail a control system, ailerons, flaps ect. I MIGHT have time for a pilot but that could be pushing it if I want to unwrap & texture everything by the deadline. This racer might not look "cobbled together" because the builder is the rich snob that likes to buy himself a win. Sure it was build in his garage but by a small army of engineers and fabricators. He also added an airport and hanger to his backyard just for the race. Think Howard Hughes before he went completely off the deep end, when you think of my racer.
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The propellers are a bit OTT though, they sorta steal the show for all the wrong reasons.
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- Scaled back the propellers and engines, they where OTT
- Added some engine detail
- Added landing gear and cockpit detail.
- Added Rudder/flaps detail.
- Added "oliver" the pilot. I did a few quick changes to my Capt America model. Why bother starting from scratch when I can edit what I already have =P If that is agaist the "rules" I will take him out.
6527 polys
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(smoothing groups, c'mon!)
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A few more hours of work done. Still a fair bit away from finished =(
[Back Story]
Oliver is a Texas oil tycoon that changed his name to Oillver when his oil company Oilver Co. Oil, started manking a killing by being the first and only company allowed to drill in Alaska. Since he has oil to burn he is not worried about polution or fule economy. The center fuslauge can hold enough fuel to keep the racer going for 30min at top speed. Part of Oilver's dirty plan is to try and get out front and choke/clog the other racers with his exhaust to slow them down.
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