and she didn't even turn out half bad! she looks a little beleaguered, really, which i like. it's an expressive pose. now i'm rather curious to see her daily driver.. er.. flyer!
currently 5766 polygons so I amy well model the interior. No texture map yet, but this model is so much fun I guess it's not far behind!
The hardest thing was actually trying to get the polygon count up. I'm so used to low-poly that I was collapsing verts all over the place. I put bones in the model to control the flaps, wheels, prop and canopy.
Finally, I'll make another sketch like at the top of this thread, of the lady and her runabout.
would you mind if i ever modeled (probly not soon) your pilot? She looks pretty cool. I like the way her pants fall around her feet, almost like giant poofy marshmellows(or however its spelled). Yeah but i doubt it'd be any time soon.
I would have entered this contest but i didnt realize there was a new one up i mainly check out pimpin and previews
The baggy trousers are built that way to fill with air, pumped from her suitcase there. It's to stop all the blood from surging towards the pilots legs and feet during gforce multiplying banks and turns.
You can still enter the contest, it doesn't end until next sunday... someone should write the date down again
I don't see a problem with you modelling her, fire away! (that is the only concept sketch however)
I understand my model is currently about as entertaining/interesting as watching someone else play microsoft flight simulator 2001, however I hope to do something special with the texture
6313 polygons.
ready for texture artist.
ready as game asset.
cabin detailed for inside view.
flaps are movable.
wheels retract.
wheels have suspension.
changed to 3 spoked prop.
1.1 scale.
Replies
The polycount is still 3.5k so still some way to go.
http://dadako.com/forums/goddess01.jpg
http://dadako.com/forums/goddess04.jpg
http://dadako.com/forums/goddess02.jpg
http://dadako.com/forums/goddess03.jpg
The hardest thing was actually trying to get the polygon count up. I'm so used to low-poly that I was collapsing verts all over the place. I put bones in the model to control the flaps, wheels, prop and canopy.
Finally, I'll make another sketch like at the top of this thread, of the lady and her runabout.
Top Speed: 260mph
http://www.dadako.com/forums/finalmodel01.jpg
http://www.dadako.com/forums/finalmodel02.jpg
http://www.dadako.com/forums/finalmodel03.jpg
http://www.dadako.com/forums/finalmodel04.jpg
http://www.dadako.com/forums/finalmodel05.jpg
http://www.dadako.com/forums/finalmodel06.jpg
http://www.dadako.com/forums/finalmodel07.jpg
http://www.dadako.com/forums/finalmodel08.jpg
http://www.dadako.com/forums/finalmodel09.jpg
I would have entered this contest but i didnt realize there was a new one up i mainly check out pimpin and previews
The baggy trousers are built that way to fill with air, pumped from her suitcase there. It's to stop all the blood from surging towards the pilots legs and feet during gforce multiplying banks and turns.
You can still enter the contest, it doesn't end until next sunday... someone should write the date down again
I don't see a problem with you modelling her, fire away! (that is the only concept sketch however)
I understand my model is currently about as entertaining/interesting as watching someone else play microsoft flight simulator 2001, however I hope to do something special with the texture
ready for texture artist.
ready as game asset.
cabin detailed for inside view.
flaps are movable.
wheels retract.
wheels have suspension.
changed to 3 spoked prop.
1.1 scale.
that was fun!
(remember this!? http://hawken.dadako.com/skillset.3d.php?page=gg )