I havent pimped anything on this site in ages so I figure I'll post a little WIP Im working on.
This is the base high poly mesh that Im planning to take into zbrush to make him all scaley and such which will eventually become the normal map for a low poly model.
Since I wont be working on it till next monday (going to be away from a computer for the next few days), feel free to give me all kinds of crits on how I can fix it up before I move on to smaller details! (and yea, I do realize he's tipping over a bit in this pose)
Heres the concept for him (i'll be giving him the armour later)
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Looking forward the finished one!
Heres my first pass on the armour. Still need to go in for finer details.