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polycounter lvl 18
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SyaPed polycounter lvl 18
In max when you hide a subobject with edit poly, it still shows up when you render. Is there a way to stop it from doing this?

Thanks

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  • Slipstream
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    Slipstream polycounter lvl 19
    EDIT: Oops Sorry ^^;
    Try putting the subobject on a different layer and then click the hide button in the layer manager. That should cut whatever it was from the render.
  • MoP
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    MoP polycounter lvl 18
    Nope, I think you'd have to detach it.

    Either that or write some sort of script that applies a completely transparent + no specular material to the selection whenever you Hide it... it'd have to be bound to a hotkey, and apply the original material again when they're unhidden...
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Yep, detaching it is probably the easiest way to deal with it. I got bit by that once working with someone else's model. I couldn't figure out why these stray polygons kept showing up in the render. Finally figured it out, but it took me a while. smile.gif
  • SyaPed
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    SyaPed polycounter lvl 18
    Unfortunately the model was already rigged. So if I tried detaching It'd screw up all the vertice weighting. So I just ended up applying a 100% transparent material to it :P

    Thanks for the help though!
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