Here is a real-time prop that I made for a contest over at cgtalk. Its 998 triangles with 3 512x512 maps!
REAL-TIME POWER CACTUS DEMODT3D POWER CACTUS <
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THIS IS A REAL-TIME PRESENTATION DEMO USING THE OGRE RENDER ENGINE. WITH VERTEX AND PIXEL SHADERS WITH A GI PASS.
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see here
otherwise its got a great texture to it...
I like the squishy quality of the cactus kind of makes me want to hug it or punch it or something :P I'm also interested to know why your realtime viewer is showing a doubled polycount?
Come to think of it, you could probably add thorns with alpha planes. The bevel on the pot can go as well when you're normalmapping. Once simplified that way there should be enough left to add a lot of thorns.