Good job! Probably could use some dirt in the crevices, scratches, and maybe some drippage from the hoses leaking. But I'm a sucker for well done grunge and ageing, and this might be a newer container :P.
i think the beauty render with the flying colors backdrop really sums up what you've got going on with this crate--and just how over the top its crateiness is nice work.
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Good job! Probably could use some dirt in the crevices, scratches, and maybe some drippage from the hoses leaking. But I'm a sucker for well done grunge and ageing, and this might be a newer container :P.
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sinistergfx: Just because your crevices are dirty & drippy doesnt mean everybody's are too!
Seriously though: Good work on this! I like the colors & the implimentation of curves & cylinders to your crate.
Wires would be nice, so we can see where you spent 1000 polys on a crate...
Nice model, I really like the colors and design, I highly recommend rendering an occlusion pass from your high res model to help tightin up the lighting on this.
RazorBladder : yea it was a PITA to fix, this is my first attemo of making hi poly and baking normals
maybe ill get it better next time
LiveWire : check the submition thread on cgtalk, some other cool ones there
tinman : maybe ill do that just for the fun
KDR_11k : yea this is what happen when u use futuristic style with normal map and the green color
i really wanted not to make it look like that but i wanted to use the green to keep it as military quipment stuff
Good job lonewolf, looks great!
A thing that bothers me is that all those normalmap models (especially the doom3 ones) have that same look to them. They look kinda plastic like even though their diffuse map looks really good and not too clean at all. Maybe it's because in the renders people use in many cases only a spot and sometimes one additional omni light. It makes those almost black shadows you'll barely find in real life.
They forget to color their specmaps. AFAIK Doom 3 uses only greyscale specmaps even though the engine supports full color. Also they make their specmaps too bright. The result is that wash out effect you see in Doom 3.
Replies
Good job! Probably could use some dirt in the crevices, scratches, and maybe some drippage from the hoses leaking. But I'm a sucker for well done grunge and ageing, and this might be a newer container :P.
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sinistergfx: Just because your crevices are dirty & drippy doesnt mean everybody's are too!
Seriously though: Good work on this! I like the colors & the implimentation of curves & cylinders to your crate.
Wires would be nice, so we can see where you spent 1000 polys on a crate...
That thing looks like something straight out of Doom 3, especially with the blue touchpad on the front.
The second image won't load for me, though.
sinistergfx : dripping? its biohazard, its dengerous man
gauss : thanx bro
ScoobyDoofus : here http://img131.imageshack.us/img131/7196/cratefinalwire0ck.jpg
dont forget it made or of very round shapes
and i had 1000 limit, why not use it
besides its not 1997 anymore, 1000 is ok IMO :P
RazorBladder : yea it was a PITA to fix, this is my first attemo of making hi poly and baking normals
maybe ill get it better next time
LiveWire : check the submition thread on cgtalk, some other cool ones there
tinman : maybe ill do that just for the fun
KDR_11k : yea this is what happen when u use futuristic style with normal map and the green color
i really wanted not to make it look like that but i wanted to use the green to keep it as military quipment stuff
thanx for the feedback guys
Good job lonewolf, looks great!
A thing that bothers me is that all those normalmap models (especially the doom3 ones) have that same look to them. They look kinda plastic like even though their diffuse map looks really good and not too clean at all. Maybe it's because in the renders people use in many cases only a spot and sometimes one additional omni light. It makes those almost black shadows you'll barely find in real life.
cheapalert : what u mean?
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You've never seen Eraser? It was the original company name before they switched to Cyrez. :P
new render
better now?
i added gloss map