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back again :)

polycounter lvl 18
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Fuse polycounter lvl 18
something i've been working on ...

worked from concept .. which cant be shown, sorry

polycount 3760

cyclone_wip.jpg

feedback is always welcome

Replies

  • Jeff Gran
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    Jeff Gran polycounter lvl 18
    lookin cool. lots of extra detail in some places, like the mouth-nose area and the back of the heels... which could be done with the texture maybe. Also, the arms seem a bit too short to me, but I could be wrong.
  • Fuse
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    Fuse polycounter lvl 18
    thanks .. the back of the heels look busy because i made straps out of planes ..

    as for the hands i think they are the right size .. but i will go back and revise it
  • EarthQuake
    i would get rid of that extra edge in the elbows(the really small poly loop) and but it in the byceps, where it could use an extra edge loop. I didnt really notice the short arms before but i think hes right, blame dfacto.
  • todman
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    todman polycounter lvl 18
    I agree, it looks nice but his arms look a little short or actually the mid-section looks a little loooonnnnggg. Good job, though, keep it up.
  • Fuse
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    Fuse polycounter lvl 18
    i tweaked the arms and made them considerably longer ..

    it's been a long time since i posted anything here.. last time i remember i was practicing with modelling organics and posted a head wip .. someone responded that it looked like something from I robot smile.gif

    i have improved myself since then

    anyway here are a few things i've been busy with

    obelisk.jpg
    wip_1.jpg
    wip_2.jpg
    wip_3.jpg
    wip_4.jpg
    wip_5.jpg
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