Hey man looking good so far, but the first one i see you're doing a lot of detail in your color map, you should pretty much just have your basic colors and some baked lighting in your color map, and do the details in the specular... Atleast thats what works best for me.
I honestly never got around to modeling it, ill try and get some texture stuff posted today but i dont know if ill have time, i have a texture modeled already tho.
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very Quake2-like, why doesn't Quake 4 look like that?
Raven Taking Note!?!?
http://chrisholden.net/wall03.jpg
now to dream up some good textures...
eq: show me, and post your motorcycle
Actually i do have something to show, tho its not the best texture in the world, was done in about an hour... heres the end result:
http://www.planetquake.com/polycount/cottages/crash/earthquake/djsux.jpg
and heres the diffuse/spec maps:
http://www.planetquake.com/polycount/cottages/crash/earthquake/basewallmaps.jpg
textures (scaled down)
http://chrisholden.net/supwall01t.jpg