hello, I like playing GTA games and 3D-modeling.
I already made some experience in modding and rigging some characters. Well, let's come to the point:
I want to model a GTA-character.. I think its very lowpoly, easy to rig,.. and so on
So.. I'm using MAX and searching for some tutorials or tips.. Might you help me? Maybe you can offer the secret of that nice skinned and well moddeld characters?
thx!
bye, golden apple
Replies
http://www.poopinmymouth.com/tutorial/tutorial.htm
The Polycount resources pages also have a ton of tutorials next to the video tutorials.
There is no secret to "nice skinned and well moddeld characters". Just practice it for a long time, show you work here in the Pimping & Preview forum and ask specific questions
1 texture map, 128x256 pixels, 256 colours.
And I wasnt lookin' for the "secret" of a well skinned and modeled simple chracter! The GTA style is that great!
only 1000 polys?? Sounds low... too low, isnt it? a weapon or a head even swallow up 1000 polys!
And why a non-quad? why not 512*512? do "rockstar" really used only 1000 polys? and a map with the size of 128*256?
thanks
Do they really use that ? look at rick_stirling's profile
why are you just talking about the textures?
The modeling is my greatest prob..
I need a tutorial showing how to create a model wich is just made like on of the GTA charactermodels..
They should be near the same polycount.
If your asking how to get it into the game. No clue.
could you give me a link?
thx, dude ^^
http://boards.polycount.net/postlist.php?Cat=0&Board=3
It's not quad because IIRC 128x256 is the biggest texture chunk that fits into the PS2's texture cache.
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Not entirely true, maybe for Rockstars engine, but bloodrayne 2 used full 512x512 sheets for the characters on the PS2
Didn't GTA3 use 256x256 textures?
Modeling Joan of Arc by Michel Roger
3dtotal has quite a lot of tutorials.
you're a bringer of blessings, dude ^^
thx
Just a question (KDR..(??)):
WHY is the capitalism the devil himself?
But that's getting off topic.