I have been working on this guy for about a week, a few hours a day when I have time. I am a little conflicted because I was inspired to start this model after looking at another thread about cap. Since that thread is starting to cool down I figured it was safe to post. I wanted to put a bit of an older era spin on him instead of spandex. I still have a bunch of texture work to do (lots of wasted space) and the mesh is still so-so. I don't know when I will get time to work on it so, here it is...
(100% self illum)
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1527 tris, 1 512x512, roughly 16hrs
Replies
Those things on the side of his cowl are supposed to be wings, not horns, BTW. And if you weren't aware, the current trend is to make Cap have a kind of scale-mail torso vest. He's supposedly always had that, but modern artists are actually drawing the scales now. Looks kinda cool. I think that goes along with the combat-boot trend also. But it's optional.
I hope you don't mind, I changed you image cause it was easier than writing
Here's what I changed:
shortened the chest and pulled the upper body down
brought the arms in and scaled them down
shortened the thighs and lower legs
and pulled up the cranium just a bit
I think the mesh looks good except for the arms that could use more mork,specially the elbow area.I agree with the above posts, the proportions look strange and the texture needs more work.
I agree with the portions, he is stylized but overly so, I will turn those down and make him less lanky.
- I'll try taking off the musctache and doing a different face, one that is more smooth and "all american" like everyone expects.
- Cholden's paint over looks great and I will shoot for that, maybe with slightly smaller feet?
- And of course tweak the holy crap out of the texture. I should have smomething to show early next week. I have monday off and unless WoW gets in the way I should be able to do the tweaks
Thanks a bunch guys
Also, put those head wings on alpha channels. From the front view they are flat on his head, and those little wings are very important to Captain America's profile. Maybe a little bump where his ears go too.
sorry this is all I could find:
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crits:
bring the waist out a bit, and make the feet smaller, broaden the shoulders.
The texture feels like flat color right now, see if you can get some leather overlays and denim overlays into the texture.
The area where the blue meets the white on his arm isn't on the ref but if you really want it, it should have a bit of depth. If you have the polys go ahead and bevel that edge out.
So far Im liking it.
and im serious about an sdk. I would love to work on this guy in my spare time.
Here is the SDK you asked for.
http://www.vigville.com/forum_images/cap.zip 79k
cap.3ds (mesh)
cap01.tga (512x512 body)
cap02.tga (512x512 head/pouches)
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update below
I think that you should make it a cross between the one on the bust and the round one, make it curvy (not so flat as the one on the bust) but have the same relitive shape as the one on teh bust.
The knees also look too low, his lower legs seem really short at the moment, especially in the side view.
Colours are a good start for the texture.
Fix those proportion issues then get back to texturing, he should look great with a nice texture.
Scott
As for the pouches they are a flat color with very little shading done and zero detail added. I plan on shooting for pouches and straps that look like the ones on the bust Ghost posted, most of that is texture work that still needs to be done.
I took a break from this model to update my website and wrap up some digital paintings I turned into power point backgrounds for a local church. It also helps me to step away from a model for a few days so when I come back to it, I see it differently as I am right now I see things I want to change.
Scott
Yellowish khaki straps, I like that better than the green. I think it would blend in better. I'll change that when I get a chance. Is the actual detailing of the straps pretty acruate? Would it be safe to copy those and just make it khaki?
I was also thinking of giving him a backpack and strapping his shield to it, slightly protected by flap. but I can't find any good ww2 backpack ref =( I have a hard time finding photos of the BACKS of soilders, those I do are not wearing backpacs. If you could point me to a site or if you have ref material I would forever be in your debt
Scott
here you go vig,search through that,amazing world war 2 gear site, there isnt anything you wont find here,each piece of gear is photographed sperately and quality is good.
now pimp that gear!
1) Full on Medic pac(s) on each side or as part of the back pack. Or maybe just a small first aid pouch/kit on the belt. I am not sure if first aid kits where "personal" and issued to people other than medics? It still might not be too much of a stretch to imagine they made one just for cap?
2) Thompson or B.A.R. over one shoulder. The BAR might be too heavy and not versitile enough? What about a Sterling If I remember correctly it was a paratrooper weapon that could be hung from the belt. Its a british weapon, which is still an ally, but he's cap.
3) Change the boots to get rid of the big pirate/foof look and have more sleak looking boots with the canvas shin guards.
4) Change the pants to be less skin tight and more like pants with some loose folds.
Scott, where did you get all that stuff? Just collecting it over time or have you worked on some ww2 games/mods and picked some of the best kind of ref material (stuff you can hold/wear)?
Scott
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update below
I hear ya about the shield. The design I have now would have a metal frame/track between the backpack and Cap, it is open on the bottom. Think of it like an upside down U if you are looking at it from the side. The shield slides into it from the bottom. So its not just loose and he doesn't have to take the back pack off to get the shield. but it does look funky...
Scott
Scott
i think its something in the back which is throwing the look off
also a 1911 colt holstered to his side might look groovy too
The shots I am most interested in are of a M1 helmet if you have one. I am interested in side/front views and maybe a few detail shots of the strap across the front/back and the chin strap.
THANK'S A TON YOU SIR, ARE AMAZING!
{edit} I also have a question for you, what are the numbers on the back of the helmet for? Where there different symbols and numbers?
I also removed the medic packs and placed the sterling on the backpack. I still have to track down some proper ww2 back pack ref and get ready to add in some details as soon as I get some pics from Scott. Then I can start unwrapping.
Polycount is 3477