Here's some crap I finished the other day
.
Actually, I'm kind of proud of it I suppose - turned out alright methinks. The samurai was done for a freelance job, though they backed out on me so he's going on my site now, and the animation character was done last year while I was still in school (I was still learning
) - my first and only "high poly" character. You'll notice his head on my
demo reel; he's always had a body, but I only got around to giving him a facial rig. However, now that
Kyle Wood was nice enough to give him a worthy riggin' I put him up on my site as well. Oh yeah, and he's not a ninja turtle, I just think he looks like.. thier cousin or something.
Matsumura: 7700 tris,
1024 Color Map
Animation Character
My site is in my sig for additional shots and what not.
Replies
Good work
As for the highpoly model, the muscles in his chest/stomach area are done relly well. Hats off.
Anyway, thanks for the compliments guys. They wanted the character around 8000 tris, so they went towards anything and everything that effected the silhouette; some more subtle than others. Wires on my site if you're interested.
As for the pose, I agree - if you look at my site I try to slap a simple rig into all my characters to achieve a more interesting, "non-default" pose. But the samurai had too many little pieces to him that it felt as if a simple rig wouldn't cut it. If he ever does get a decent rig, I'll definately pose him and update the shots.
As for work, I'm still looking for my break into the industry. And the freelance has sucked :P. Keepin' at it though - doing some animation work now.
Thanks for the feeback .